using System;
using UnityEngine;

/// <summary>
/// 防御
/// </summary>
[Serializable]
public class Stat_DefenseGroup
{
    //Physical Defense 物理防御
    [Header("防御")]
    public Stat armor; //防御
    [Header("闪避")]
    public Stat evasion; //闪避

    // Elemental Resistance 法抗
    [Header("火抗")]
    public Stat fireRes; 
    [Header("冰抗")]
    public Stat iceRes;
    [Header("雷抗")]
    public Stat lightningRes;
}
